General Update and a new Map!

September 15th, 2009 by Tobias Baumann

ss_allan0000_small

Hi everyone, it has been a long time since there was an update so it is time for some news:

First of all, Suicide Survival is not dead, its only resting (just like the parrot). And whenever I check the servers I always see a few people playing which really suprises me. I figured Suicide Survival would be hip for a few months and then dissappear into the great void of the internet. Alas I was wrong which really makes me happy.

Second of all and mostly being the reason why I layed down the development of Suicide Survival for a while are some personal matters: I finished my Bachelor in Game Design this summer and I’m still trying to get a job in the game industry. Second I’m working on my final project again in order to submit it to the IGF and Unity Awards. If you want to check it out you can visit the website at: www.doppelscope.com The website is only in German for now but there will be a playable and English version of it as well in the near future.In short this has my main priority followed by creating my portfolio and getting a job. However I will try to get a new version of Suicide Survival out before christmas this year.

Last but not least Michael Kuzel aka Eccentricity from the official forums has made a pretty awesome and well designed map. Its called SS_Allan and even features a new and unique game mode. Taken straight from the read me:

In certain intervals, a special shrub will spawn in a random location. This special shrub has no identifying features that separates it from normal shrubs or even Suiciders - except for one thing - it chirps. Every few seconds this unique shrub will emit a small chirp sound. This sound can be heard both by the Survivors as well as the Suiciders. Use your ears to locate this shrub, as it will give an advantage to the Survivor team if its found and used!

Check out the thread from Eccentricity in the forums or simply download the map (21 MB) and try it out.

What will be in Suicide Survival 1.2

December 15th, 2008 by Tobias Baumann

xbzes
As promised on the release day of Suicide Survival 1.1 I will now write about what I want to have done before releasing the next version of Suicide Survival. In other words: what will be in 1.2 ?

One of the major problem right now with Suicide Survival is a motivation for longer play sessions. Thats why 1.2 will have a new gamemode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is a Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This gamemode has two winning conditions:

  1. Survivors win if the timelimit is reached with one or more Survivors alive.
  2. Suiciders win if no Survivor is left alive before the timelimit is reached.

If the winning condition is met the winning team gets points and the round restarts over.

Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like.

Additional features are:

  • General game balancing in coherence with feedback from 1.1
  • A couple of new maps (of course!)
  • Bugfixes
  • additional crazy and totally senseless stuff

So thats about the general roadmap for the next release. Can’t wait to play it? me too! ;)