Its time for some end of the year wrap up of public responses to Suicide Survival. Here is a quite detailed link list of all the stuff I could find about Suicide Survival since its initial release in November 2008.
I have decided to create a small and close team of people to work on the next release of Suicide Survival. Now is your opportunity to work on a quality, successful and uprising mod. A mod unlike any other.
In particular I’m looking for the following people:
One coder
Requirements:
Familiar with c++ language
Previous experience coding for the Source Engine
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Coding and testing new gameplay features
One modeler
Requirements:
Previous experience making low-poly models for games
Familiar with exporting models to the Source Engine
Ability to texture his own models
A basic understanding of color theory
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Creating new wacky prop models
Creating a new player model
Re-texturing old and new stuff
Two mappers
Requirements:
Previous experience making maps for the Source Engine
Familiar with play testing and optimizing maps
A fair understanding of the gameplay mechanics of Suicide Survival
Previous experience with making textures for the Source Engine
A basic understanding of color theory
Ability to work in a close team and take directions
Enough free time on your hands for the project
What he will work on Suicide Survival:
Creating new maps
Creating textures
Play testing new maps
How to apply
Now if you are interested in any of these jobs and fullfill the requirements here is how you apply. Send an e-mail to: tobias dot baumann at zhdk dot ch containing the following informations:
Why do you want to work on Suicide Survival?
Best part of Suicide Survival?
Worst part of Suicide Survival?
Whats your previous experiences with working on mods?
Are you working on any other mod team or project at the moment?
A/S/L?
What do you do for a living?
Include links to your portfolio or samples of your work.
Please note that applications without samples of your previous work will not be accepted.
What is the air-speed velocity of an unladen swallow?
Alot of people seem to be making Youtube videos of Suicide Survival. Here are two of version 1.1. Thanks to CoRPutz and MarphitimusBlackimus for the videos.
As promised on the release day of Suicide Survival 1.1 I will now write about what I want to have done before releasing the next version of Suicide Survival. In other words: what will be in 1.2 ?
One of the major problem right now with Suicide Survival is a motivation for longer play sessions. Thats why 1.2 will have a new gamemode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is a Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This gamemode has two winning conditions:
Survivors win if the timelimit is reached with one or more Survivors alive.
Suiciders win if no Survivor is left alive before the timelimit is reached.
If the winning condition is met the winning team gets points and the round restarts over.
Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like.
Additional features are:
General game balancing in coherence with feedback from 1.1
A couple of new maps (of course!)
Bugfixes
additional crazy and totally senseless stuff
So thats about the general roadmap for the next release. Can’t wait to play it? me too!
So you want to run a server with more then 16 players? yes? then download the new Server.dll and replace it with the old one in your SuicideSurvival\bin folder. But be aware that not all maps are designed for more then 10 players.
Found another awesome video of version 1.0 on youtube. You can even see me playing on there as “Mann vom Fach”. If you never played Suicide Survival then check this video out, as it demonstrates the game concept quite good.
I noticed a small error after release. When trying to make a server using the ingame menu option “Create a server” you are presented with an empty options panel. To fix this download this file (1.2 kb).
Note: if you do not intend to create a server using the ingame option you don’t need this.
In the meantime check out the most importent changes and features in the new version:
New scoring system:
Suciding without killing someone gives you one death penalty.
Succesfully killing someone as suicider gives you no death penalty and one score point aswell as one team score point.
Teamchange gives you one death penalty.
Suiciders are now a bit slower then Survivors.
Suiciders now have a special speeding attack which makes them very fast for a short period of time.
Suiciders now have third-person view.
Suiciders now can silently sneak around.
Survivors have now taunts aswell.
They flying books are faster now and are more affected by gravity, keep that in mind when aiming.
For a complete and detailed changelist check the included text files. The new maps in release 1.1 are:
ss_an_arena_dev
ss_castleyard_v2
ss_gardenpanic_b1
ss_greenfield
ss_outback
ss_park_final
ss_plaza_4
Some of those maps are more complete and balanced then others. However I still think they over a great variety of gameplay.
Well what are you waiting for? Go download the mod and have some fun exploiding and delivering knowledge to some random strangers on the internet. The future plans for Suicide Survival will be announced over the weekend on here.
Thanks and respect for 1.1 release go out to: zhe.f!5h, Mastix, Heyo, oOOpsyphiOOo, Arthurus, all the playtesters, Sethen, Donlan, JopiMan, Cheque, DuckSauce, everyone running a server for Suicide Survival, Agent Calavera and Sherp. He who I may have forgoten may explode on my in the next game ;).
Hear ye! hear ye! After weeks (actually only two) of extensive coding and testing the next version of Suicide Survival is ready to be released. Now with even more Shrubberies and manic depressed bush pilots! Ok not really but here are the most importent changes among others:
General game balancing (Survivors are easier to play now, more ammo, etc.)
New scoring system allowing competetive gameplay
Suiciders now have third-person-view
New maps
Awesome new taunts!
No more voice icons over players heads when voice talking (have fun verbally abusing your opponents)
aaaaaaaaaaaaaaand most importent of all: awesome new team colors!
So get your gardening gear together and prepare for some explosive pot plant action!
Version 1.1 of Suicide Survival will be released on the next Friday 12.12.2008 at around 5 PM GMT +1.
So be sure to check the official site and ModDB on Friday for the download and get all your friends together for some gardening action!